Skullcandy Skullcandy Riff Wireless 2 On-Ear Bluetooth Review
For under $50, the Skullcandy Riff Wireless 2 packs multipoint Bluetooth and a quick charge feature you usually don't see at this price. It's the definition of 'good enough' on a budget.
The 30-Second Version
The Skullcandy Riff Wireless 2 is the king of 'good enough' for under $50. You get multipoint Bluetooth and a quick charge feature you usually don't see at this price. Sound and mic quality are just average, but for podcasts, videos, and casual music, they get the job done. If you need a cheap, no-worries pair of wireless headphones, this is it.
Overview
The Skullcandy Riff Wireless 2 is the headphone you buy when you just need something that works. It's not trying to be the fanciest thing on the block, and that's kind of the point. For under $50, you get a simple, durable pair of on-ears that can connect to two devices at once and even work with a wire if the battery dies. It's a no-fuss solution for someone who wants to listen to podcasts on their laptop and take calls on their phone without breaking the bank.
Performance
Looking at the numbers, the Riff 2 is solidly average across the board. Its percentile rankings in our databaseโsound, comfort, battery, micโall hover right around the 48th to 50th percentile. That means it's smack in the middle of the pack. The sound is fine for casual listening, the battery will get you through a day, and the mic is okay for quick calls. It's not going to blow your mind, but it's not going to disappoint for basic tasks either. The 'low-latency game mode' is a nice touch, though on a budget set like this, it's more about preventing audio lag from being annoying than enabling pro-level competitive play.
Pros & Cons
Pros
- Incredible value for money, often found for well under $50. 95th
- Multipoint Bluetooth is a rare feature at this price, letting you switch between phone and laptop seamlessly. 91th
- The 10-minute quick charge for 4 hours of play is a legit lifesaver if you forget to charge. 90th
- Wired functionality via the included aux cable means you're never truly out of juice or Bluetooth range. 79th
- Durability and flexibility score well, with many users reporting they can survive being tossed in a bag.
Cons
- Sound quality is merely average (49th percentile), lacking bass depth and clarity for critical music listening. 30th
- The on-ear design can get uncomfortable during long sessions, especially if you wear glasses.
- Microphone quality is poor (48th percentile), making your voice sound distant or muffled on calls.
- No active noise cancellation, so they do little to block out a noisy environment.
- The Skullcandy app, while useful for EQ and finding your headphones, is clunky and not very intuitive.
The Word on the Street
Specifications
Full Specifications
Design
| Form Factor | On-Ear |
| Open/Closed | Closed |
| Foldable | Yes |
| Weight | 0.2 kg / 0.3 lbs |
Audio
| Driver Type | Dynamic |
| Driver Size | 40 |
| Drivers | 1 |
| Freq Min | 20 |
| Freq Max | 20000 |
| Impedance | 32 |
| Max SPL | 94 |
Noise Control
| ANC | No |
Connectivity
| Wireless | Yes |
| Bluetooth | 5.2 |
| Multipoint | Yes |
| Wired Connector | 3.5mm |
Battery
| Battery Life | 34 |
| Fast Charging | 10min=4hrs |
| Charging | USB-C |
Microphone
| Microphone | Yes |
| Mic Count | 1 |
| NC Mic | No |
Features
| Touch Controls | No |
| App | iOS, Android |
| Volume Limiting | No |
Value & Pricing
Here's where the Riff 2 absolutely shines. With a street price that dances between $16 and $48, it's one of the cheapest ways to get multipoint Bluetooth and a wired backup. You're paying peanuts for a set of features that usually starts at the $100 mark. It's not about beating the premium headphones on sound; it's about getting 80% of the core functionality for 20% of the price. For a student, a second pair for the gym, or a backup for travel, the value proposition is hard to argue with.
Price History
vs Competition
The obvious competitors are in a completely different leagueโand price bracket. The Sony WH-1000XM5 and Bose QuietComfort Ultra are $300+ noise-canceling masters. Comparing the Riff 2 to them is like comparing a reliable hatchback to a luxury sedan. A more direct budget competitor might be something like the JBL Tune 510BT. The trade-off there is often single-point Bluetooth and slightly better sound for a similar price. The Riff 2 wins on convenience with multipoint and the wired option. If you need better sound or call quality, you'll need to spend at least twice as much. If you just need a wireless connection that works, this is your huckleberry.
| Spec | Skullcandy Skullcandy Riff Wireless 2 On-Ear Bluetooth | Sony Sony WH-1000XM6 Noise-Canceling Wireless Over-Ear | Apple AirPods Max Apple AirPods Max Wireless Over-Ear Closed-Back | Sennheiser Sennheiser ACCENTUM Plus Wireless Active | JBL JBL Tune 770NC Noise-Cancelling Over-Ear | Bang & Olufsen Bang & Olufsen Beoplay HX Noise-Canceling Wireless |
|---|---|---|---|---|---|---|
| Form Factor | On-Ear | Over-Ear | Over-Ear | Over-Ear | Over-Ear | Over-Ear |
| Driver Type | Dynamic | Dynamic | Dynamic | Dynamic | Dynamic | Dynamic |
| Driver Size (mm) | 40 | 30 | 40 | 37 | 40 | 40 |
| Impedance Ohms | 32 | 48 | 16 | โ | 32 | 24 |
| Wireless | true | true | true | true | true | true |
| Active Noise Cancellation | false | true | true | true | true | true |
| Open Closed Back | Closed | Closed | Closed | Closed | Closed | Closed |
| Bluetooth Version | 5.2 | 5.3 | 5.0 | 5.2 | 5.3 | 5.1 |
| Battery Life Hours | 34 | 30 | 20 | 50 | 70 | 35 |
Common Questions
Q: How is the battery life in real use?
Skullcandy claims up to 34 hours. In our data, battery performance sits at the 48th percentile, meaning it's average. Most users report getting a solid 24-30 hours of mixed use at moderate volume, which is more than enough for a week of commuting. The 10-minute quick charge for 4 hours is a verified and very useful feature.
Q: Can you use them for gaming?
Yes, but with caveats. The low-latency mode helps reduce audio lag, which is good for casual mobile or PC gaming. However, the microphone quality is in the bottom half (48th percentile), so your teammates might struggle to hear you clearly. For single-player or non-voice chat games, they're fine. For competitive squad play, you'll want a dedicated headset.
Q: Do they block out noise?
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Q: Are they good for working out?
They're okay for light workouts. They're flexible and fairly durable, but they are not sweat or water-resistant. The on-ear fit might not stay secure during high-intensity movement like running. For dedicated gym use, you're better off with true wireless earbuds or headphones with an IPX rating for sweat resistance.
Who Should Skip This
Skip the Riff Wireless 2 if you're an audiophile or need pristine sound for music production. The 49th percentile sound score means it's middling at best. Also, avoid these if you take a lot of work calls; the microphone is genuinely poor and will make you sound like you're in a tunnel. Commuters who need silence should look elsewhere, as the lack of any noise cancellation is a deal-breaker on loud trains or buses. For those use cases, consider stepping up to even a budget ANC model like the Anker Soundcore Life Q20, or investing in a proper headset with a boom mic for calls.
Verdict
Buy the Skullcandy Riff Wireless 2 if you need a supremely affordable, tough, and convenient pair of headphones for everyday basics. They're perfect for a teenager's first set, for watching videos on a tablet, or as a backup pair you won't cry over if they get lost. The multipoint and quick charge features are genuine luxuries at this price. Skip them entirely if sound quality or clear voice calls are your priority. The mic is bad, and the audio is just okay. For dedicated music listening or work calls, you'll want to invest more. For everyone else just looking to untether from their device cheaply, this is a surprisingly competent pick.